All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. PHYSICS Thank you very much! Otherwise, like Yannick said, it does have a max rotation speed. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. This platform update is free for all owners of Arma 3. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. November 24, 2016 in Solved. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS edit: Sorry havent looked in the comments that you already found it. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The fuel tank can resist up to 100 points of damage before it ruptures. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Armed with working periscopes, You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. All trademarks are property of their respective owners in the US and other countries. About the mods, i found the config for the cars, but its in .BIN format. About the lights, i figure out that is because the option to turn it on only appears at night time. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. and the 2 civ boats pleases. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Item capacity Fuel capacity It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. I'd assume in MP execute that locally to the driver. In short, vehicles now have a bunch of animation and texture sources you can play with. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Also if using CBA you could use their perFrameHandler instead. By Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. But what is the best way to do it relative to the direction the vehicle is facing? By Once all these conditions are met you can enlist fighters to your cause. marvinzih: do you knew how to fix it, please? Yes (all variants) In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. What would be the point of using gears if the vehicle accelerates the same? Having a CPU clock of 3.9GHz or higher is recommended. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. So the question that i have is a two-parter: 1. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Can only be applied via script or using the Virtual Garage. role in Create an account to follow your favorite communities and start taking part in conversations. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Maybe Its still there. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). So, the first step is ho to change the speed of this vehicles. 2. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Secondary armament Press question mark to learn the rest of the keyboard shortcuts. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? I didn't find any mod with a nice speedboat and the Arma's original is too slow. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". How do you even aim? Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Speeds listed are forward movement speeds only. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. and, I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Otherwise, like Yannick said, it does have a max rotation speed. enemy All four of the Strider's wheels are able to resist just 250 points of damage. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. da mimic script pastebin It's measured in meters-per-second. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; If destroyed: Rapidly lose entire fuel supply over several seconds. The mod works for all vehicles that use tank, car or boat physic modelling. 26 fuel units Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Other questions When? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. That should allow the vehicle speed up until it hits 50km/h. along with them, submersible vehicles such as the SDV. Maintaining a constant speed up till now is annoying at best. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. Info This script was used to get speeds. Strider, Strider HMG, Strider GMG Damage upon the turret will not be shared with the Strider's main "health" pool. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Press J to jump to the feed. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. I got a problem with Jozen mod. I can change the price, carry limit, but don't find the speed option. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. If you have a related Youtube channel, enter the URL. It would only affect top speed which the 3 keys do already. Articles containing unused/removed content. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Limit the speed of an AI-driven vehicle or AI person to given value. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Press J to jump to the feed. Games. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Tandem HEAT explosive charge. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Untested so mileage may vary. Good night! I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. This script was used to get speeds. Variants Anyway, thank you for all ur help It helped me a lot. Thank you for the help! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. should free up the scroll wheel for more practical function like speed control. All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thank you for help. Powered by Invision Community. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Promotional screenshot released during the pre-Alpha. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. 128 km/h on land12 km/h in water The first thing that i want is change the speed from normal vehicles, already on Arma 3. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Could you help me with that, please? The engine can survive up to 100 points of damage. Destroying all of the Strider's wheels will be needed to immobilise it. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: The hull can resist up to 200 points of damage. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Texas General Knowledge CDL Practice Test. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Was always like it? It reduces up to 20% of incoming damage from HE-type munitions. Would be good to have wheel spin and skid if using 'E' from a standing start. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. How about adding gears while we're at it? Striders have base armour values of 200. Everything about the ARMA game series by Bohemia Interactive on reddit! 200+ km/h. Press question mark to learn the rest of the keyboard shortcuts. Seats I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. 1- The button Accessories on gun shop npc stops working. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Valve Corporation. Could you tell me where is it, please? The gunner position exclusively controls all weapon systems remotely on the armed variants. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. It's not as indepth as your solution but it is there. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. It have: vItemSpace , licenses[] , price and textures[] . 4000 mass I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Can someone clue me in on where to find these scripts, or how to make one myself? You cannot go prone with a launcher. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Running the game at 4x speed shows that unarmed sprinting gives these values. LARV / MRAP Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Momentum, suspension and gravity all play a much bigger Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Very useful with HAFM naval units. Obilgatory im am relativly new at editing and scripting in Arma3. Note the Commander's terminal located on the left behind the driver's seat. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Then look for the file when vehicle are on sell with their classname, price, etc.. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. A guide to graphics settings vs frame rate for Arma 3 in 2021. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. While convenient, it broke other vehicle physics in the game. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. By Targeting:1 Laser DesignatorDefensive:1 Smoke Generator One of the most significant additions to Arma 3 is the introduction of underwater environments To do so, you can create your own templates in the scenario config file. AAF The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. joew I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Faction Game updates, videos, pictures, discussions, help, and more. Climbing with the highway gear now is painfully slow getting up an off-road incline. 2- The option to turn on lights on vehicles just disappears =( Use the rudder [Q] and [E] to rotate left/right. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". It's measured in meters-per-second. This item will only be visible to you, admins, and anyone marked as a creator. It is only visible to you. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). When it's done How often? The offroud. I've found this out, thanks. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Drawbacks From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. have at act as an accelerator. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Weight This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Fly low and fast to the As often as it's done Here's some data. There may be other solutions, this is just something I have done for moving a large sub around in the water. Please see the. Love it if you could make it work with the submarines too. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. (You go slightly faster than listed). I can open it with notepad++ but it is crypted (a lot of unknew characteres). ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . It takes 200% increased damage from high-explosive (HE) type munitions. The introduction of a new PhysX-powered physics model has resulted in the most detailed Use the mouse to control the helicopter smoothly.
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