The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Search. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Guess like your life depends on it. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Grapplers vs normal people. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Key tool in frame traps, leading to some of Sol's highest damage. Leo's Guilty Gear Strive tier match ups. Level which makes it useful to use after a 2D knockdown. Creado por Daisuke Ishiwatari y desarrollado por Arc System . As said earlier, you don't really wanna RPS with Goldlewis. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Please keep in mind the matchup chart is subjective and not all players may agree. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. 23. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Thanks to its lack of proration, it is easily Sol's strongest starter. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Browse our network 9 . A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. 24. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Walk back Far Slash and jumping away can work well. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Es la conclusin de la historia de Sol Badguy (A.K.A. Both hits are air jump and air dash cancelable. What are the worst matchups in Strive at the moment? . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Second hit can Clean Hit at close range. He's too fast, period. Sol rushes forward low to the ground and delivers an uppercut. Faust . Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Ideal combo ender and potential extender. Sol lunges forward half-screen with a flaming straight punch. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Overview. Popularity. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Remind them that blocking isn't everything. This is the top 1000 but multiplied out by popularity. Either way, the opponent will be pushed away. Builds 1000 Tension once all damage is dealt. Axl will likely attempt to reset to neutral over extending pressure sequences. Sol floats through the air before doing a diving punch. Best Video Games of All Time - Page 70 - Metacritic . She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. 32. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Now, I am not much of a programmer, I am just starting and not that confident in my abilities. . And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Bridget. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Can be varied in usage. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Worst Match. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. search. Every other poke is 40+. It's also a bit more complex than Guilty Gear Strive. Situational whiff punish at best, funny "why not" move at worst. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Business as usual but just make sure you stay aware of Testament being able to use. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Ram feasts on Zato once she gets in but this also goes both ways. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Offense. Just try to turtle with FD and let him slowly back off via the block pushback. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Potemkin - 5.8. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Pay attention to this and be less committal with moves at higher Risc values. Its start-up and travel distance increases the longer S is held. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. At long range, you can use Banjoneto to hit Chaos. It's not reliable to try going for these though. 236S has a use in this matchup. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Sol Badguy - 4.8. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Hits twice. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Furthermore, 6P special cancels on block which will let you start running your pressure. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. For me it's one of the worst matchups. Wall bounces airborne opponents in the corner. 2S is also still useful. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. The time before an attack is active including the first active frame. Sol's strongest meterless ender for Wall Break. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. An input method to perform a special move in the air as fast as possible after you leave the ground. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. 14 comments. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. A flying knee which can be followed-up with a spin kick. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. I-No - 19. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Being a former Leo player confirms my own beliefs about him. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Vote for Sol Badguy's tiers . Sol steps forward and swings his sword. Agree or Disagree, but these are my thoughts rig. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. You don't like characters with highly interactive pressure. High pushback on block can make this move safe if properly spaced. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Here's how you can play Anji Mito in Guilty Gear Strive. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Test 6P is juiced so if Ram gets 6P happy just slap them. Has much better range than the animation implies, enough to hit from round start. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. 6S can be kara canceled into any special move. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Only occurs if the first hit successfully connected. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This section has strict standards that must be followed. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. I spent one month straight learning I-No. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. 21 sec 18-May-2022 Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Standard strike throw stuff needs to be thought of here. Launches opponent on hit, hard knockdown upon landing. The number of frames between inputting an attack and when the attack becomes active. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. I literally can't even play the game against Chipp. Best Match. Be ready to jump! 28. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. His immense damage output massively rewards hard reads. Sol Badguy; Giovanna; . Testament pressure is now something to worry about in this new patch, do not let them lock you down. Press J to jump to the feed. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Ground bounces on hit, hard knockdown upon landing. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. The amount of Tension gained when the move is input. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. 13th overall. The opposite of hoping your main will be buffed, ________ thinking. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. This can be caused by crouching, certain moves, and being short. Will force a Wall Break if the opponent touches the corner. Published on 3 Mar 2023. Faust - 5.9. Sol Badguy; People just love playing as Sol. Only 100 matches per match-up. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. For example, if Sol has 15% popularity the top 150 players are counted. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . They have some good and bad matchups, but can be very effective in the right hands. It's obviously subject to change, but right now, what are the matchups that you most struggled with. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Will lose to any attack before the super freeze but will not waste any Tension in doing so. 8.5K 30.5K 2.7K . At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. No reliable utility as an anti-air due to its incredibly slow start-up. An attack during the opponent's pressure, intended to interrupt it. * Proration: Forced 75%. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. this move removes on hit. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. The proportion of damage dealt when hitting Off The Ground (OTG). - Difference between the tier scores from today and . Popularity. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. An easier MU for Ram due to the fact that her normals control a large chunk of space. Create an account to follow your favorite communities and start taking part in conversations. Sol stabs downward with his sword. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". It loses to throws, so try to only use it if the opponent isn't at point blank range. . This technique is colloquially referred to as "Run Flame." Usually something like to a. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Corner combo staple, and Sol's only disjointed air button. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Useful for mashing without releasing the input for crouch blocking. Ram has access to a few safe jumps making her Mortobato super easier to bait. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Baiken. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. The difference between the attacker's recovery and the period that the opponent is in blockstun. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Standard Ramlethal offense works fine here. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. In general, use low-commit moves like your K and P buttons. You don't like playing rude or bullying people with mids. Win rate. Ky Kiske is the go-to "shoto" character alongside Sol. Matchup guides, advice, and analysis for Zato-1 in GGST. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Most things Leo does round start loses to Ram's. Vote for tiers. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. You out neutral him but he heavily out damages you. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Try to get Axl to whiff. Chipp. Also Snail is -24 on block. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Wall Damage when hit raw is increased to 700 (900). Matchups. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Almost always abbreviated to TK. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Important tool for landing Clean Hit Volcanic Viper in the corner. Sol has some of the strongest defensive tools in the game. 5th overall. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Properties for opponent on block follow Level 4 rules. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! In the corner, you can also link into dash 5K for big meterless damage. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. This can be caused by crouching, certain moves, and being short. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. A window in which to cancel a move. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Sol Badguy's Guilty Gear Strive tier match ups. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Best Match. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Combos into 2D for a hard knockdown. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). If he values his life at least. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Sol Badguy vs. May - 18. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Did you mean? Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Links into c.S on Counter Hit for a decently powerful conversion. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. A projectile which usually travels slowly across the screen in a horizontal path above the ground. He is playing guilty gear and the other characters are playing strive. Proper conditioning is a huge part of Sols gameplan. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. This is actually not true. I "modernized" the Blinkitys version to be more accessible. Be ready to fuzzy a lot when she's on you. Yeah this is 100% accurate. This opening is designed such that the attacker can easily counter the defender's attack with his own.
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