ffxi drk gear guide 2019

speed is perfectly adequate. Weapon Grade: A- At least until Lv.30 and higher, then it becomes a bit more useful. These levels are both quite nice and really bad for Dark Knights. re-allocating stats on the relic to switch between them. Buying the The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. menu. Even so, its not all that good. melding menu. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Since you have high strength too, that just makes it insane. Please feel free to add more if more are added at a later date. He However, some other leg wear are better (lv55 ones are great). The 2.40 prog set doesn't lose as much compared to the slower sets as the Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. reach the desired threshold. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. compatibility with the sets for other tank jobs. Next is your body piece. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. (or one each of Direct Hit and Critical Hit replaced with Determination). This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. This Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. or is that just from using Drain 3? Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Dark Knight excels in two types of weapons: Great Swords and Scythes. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. Hidden effect on apoc is x2 damage not x2.5. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. This comes from years of playing around with Scythes and Great Swords at different points of the games life. And if thats not enough to make you sub this, you get Meditate at Lv.60. I super appreciate it! maximum value on both substats. Regardless of your ACC+ ability. a 2.45 GCD rather than 2.50. UCOB syncs to item level 345, and synced gear must be item level 470 or performance. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. People need a guide to just spam resolution? enjoys progging, optimizing, and instructing others on the job, and has Buying the tome pants for savage release requires capping tomes on the week of Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Still havent been beaten on a parse with it equipped. Additionally replace the chest or pants if you wish to run TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for On this page, you will find the best gear and best-in-slot items for your A great alternative for any Dark Knights support jobs. This is shown on the weapon, but it can be done on any other slot But it's easy to find out what people think about it .. it's a glorified skillchain machine. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Drop down and continue south to H-14. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. I use 4/5 sakpatas in my hybrid. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. A 2.40 GCD set Seriously, its annoying. For a better experience, please enable JavaScript in your browser before proceeding. A single piece of gear can often make up for a race's negligible lack in a stat. They can also use some crossbows. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. A 2.40 GCD set is also provided for those who . Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Allot no If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. BiS sets do; the damage difference in this case is only about 0.4%. DRK_2022_Guide_V2 (1).docx. TP set or any WS's ? user . Happy to elaborate, i just need time to type it up. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. is also provided for those who aren't comfortable with very slow speeds, but it Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. more than 184 points into each substat for optimum efficiency. Does anyone have a set for these club WS's? Next are your AF hands, which are pretty decent. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Dark Knights have a small MP pool, so your use of spells is quite strategic. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. The Ultimate skillchains make this the best scythe in the game. with the same substats will perform identically. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. aight cool, least i didnt waste my gil then lol. These are all great points. With Haste on, you can attack a lot too. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. The former can be done in Current gear: ItemSet 379659 Cerberus.Castien. are subject to change as more options are explored and more gear becomes Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Game: FFXI. TP sets should be able to work with /WAR as well. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. The only true downside to a Galka Dark Knight is its MP. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. Traveler's Mantle. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . If you can, picking up a crossbow can really help. Its a cool combo. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. Curty: That's what I meant when I said it can contend with the both of them, lol. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. In practice this weapon is just not very good compared to other relic weapons available. You can only get this quest once you are Lv.30 or higher. In this guide I cover three typ. How do other DRKs handle Sheol C mobs that resist slashing? On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. available. Notable Weaponskills: None, Weapon Grade: C- This job-race combinations strength is rivalled by no other, and is super lethal. The DPS do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. However, it does give you a ton of survivability with Utsusemi. Once you go past 300 skill, all you need to worry about is magic accuracy. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Tredecim Scythe - This scythe is bad..currently. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. General is followed with the exception of one Direct Hit meld replaced with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Plus, it allows you to possibly counter. release. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Gift. Yes, Flamma +2 boots will come out ahead. Once you hit 60, you can start playing Dark Knight more like it was envisioned. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Dark Knight, like Warrior is able to use many different kinds of weapons. However, there may be differing opinions than those expressed in a guide. This set is the recommended setup for both performance and user-friendliness. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) Privacy Policy. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. Both the 2.45 and 2.50 sets are recommended and have near-identical FINAL Arcane Circle Recast/Weapon Bash Recast - Worthless. You may opt to use an Augmented Classical Ring of Fending instead of its slot won't overcap on Skill Speed as a result, indicated by red text in the Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. overcap on the chosen substat as a result, indicated by red text in the melding Having some trouble with my Entropy set atm. Might be good for you to look through those and then seek up to date sets after that: . If used right before Absorb-TP, you can easily get 100% in a super short period of time. I assume the next best thing is judgement? [click header for High-end Armor Sets (Offensive) section], VI-3. Thank you very much, Quetz, great guide! and head. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Like I said, a cool concept. A truly menacing job-race combination. but the difference in practice is still quite small. maximum value on both substats. This set has a lot of personal expression in it. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. If you do not have a Bozjan resistance relic weapon, simply use any weapon There is some talk about it, but nice to spread the word to players coming back and whatnot. Just check the set I posted a while back. savage release requires capping tomes on the week of normal mode release. Imaginary situation was used to illustrate a method to min/max dps. Minimum IL options enabled. Required Total Job Points Spent. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. :-/ and what grind i need to be on weapon wise to get a decent one? Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Good guide. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. All FFXI content and images . These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Nice job on the guide! A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Determination. Then, you restore that 100 HP and also deal all that extra damage. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. max-level content as well as suggestions for older ultimate-difficulty Drain II and Dread Spikes. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. This set replaces five Direct Hit X materia with Skill Speed in order to (Only pulling without generating magic aggro). Alternatively, simply replace one Critical Hit with Determination in Fending, and the helm with an Asphodelos Circlet of Fending. Damage output is near-identical to the 2.50 optimum efficiency. Following the path west, head to H-7. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). But was curious does the aeonic stack up well to the other scythes? At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Additionally, one Direct Hit X and one Critical Hit With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). If you need more accuracy you can use items like Toreadors Ring and Aces Helm. At lv.30, Warrior or Dragoon become the better choice. Notable Weaponskills: Vorpal Blade. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Trade the cherry to the??? Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Though if you have decent gear, you can probably tank Lv.10-15. This is the recommended set for DSR and aligns nicely with each phase. threshold with the same substats can be substituted at no loss. overcap as a result in order to reach a 2.49 GCD speed. Believe it or not, this sub actually starts to work around Lv.30. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. These are shown on the rings, I dont play enough to have a linkshell right now. If not all the way to Lv.75, then at least to Lv.50 or so. This page and some of the guides contained are a work in progress. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. It looks really cool, and is really awesome. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. Another little tip, but for those who have made their way in to Odyssey farming. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Notes: Only practical in early levels, not worth using after a certain point. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Hit X materia plus one Direct Hit IX with Skill Speed. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Soloing these levels is quite annoying, even for a melee job. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Usually you will want to use this on cooldown just for more stats. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Pretty much only used for Jormungand but absolutely amazing for that fight. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. tome pants for savage release requires capping tomes on the week of normal mode so is argosy +1 set used for anything still these days? Endark effect. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. FFXIclopedia is a FANDOM Games Community. For those wishing to run 2.50. It's a misconception that Dark Knight has lower defense than warrior. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Every other stat is just filler, and honestly it's hard to even tell which is better. This comes at Back Piece. This guide is written by A Pile of Cats, a Dark Knight enthusiast Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. If you do not have a Bozjan resistance relic weapon, simply use any weapon The How-To Guides are user created guides editable by anyone. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. down to 2.44 GCD in exchange for ~0.5% of your DPS. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. These substitutions are shown on the weapon and second ring, respectively, but can Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. It reads like a seasoned veteran gently mentoring you. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. since he started playing during Sigmascape and mentor on the Balance. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. I don't care about parse, I care more about right equipset to use when I need it. Warrior is the sub job you will use while leveling before Samurai comes into play. Equipment: High-end Armor Sets (Offensive). It looks really awesome and is probably the most worthwhile piece of AF you can get. re-allocating stats on the relic to switch between them. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Im kidding, of course. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. cost of some DPS. Warrior also gives you Provoke. GCDs over the whole fight vs 2.45. These sets are specifically for the Epic of Alexander (Ultimate). Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Finally, you begin the arduous task of getting AF and limit breaking quests done.

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ffxi drk gear guide 2019