twine 2 sugarcube array

Navigating back to a previous passage, for whatever reason, can be problematic. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Prior to SugarCube v2.10.0, the strings localization object was named strings. AudioTrack API, AudioRunner API, and AudioList API. All these instructions are based on the SugarCube story format. The function is invoked each time the .processText() method is called. Allows custom processing of passage text. Create a new passage, which will only be used as a media passageone per media source. To do so, click on the name of your story in its main "story map" view. Note: Appends one or more unique members to the end of the base array and returns its new length. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Normally, when both link and text arguments are accepted, the order is text then link. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Selects the element that contains passage elements. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Deletes the specified on-load handler, returning true if the handler existed or false if not. Wikifies the given content source(s) and appends the result to the target element(s). The Config.debug setting for more information. StoryMenu, etc. Roughly equivalent to the :passagedisplay event. Outputs a string representation of the result of the given expression. Note: SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. See UIBar API for more information. Does not modify the original. The hierarchy of the document body, including associated HTML IDs and class names is as follows. This function is finicky, however. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. The default foreground and background colors are set here. Warning: Randomly selects the given number of unique members from the base array and returns the selected members as a new array. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Note: Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Sets the maximum number of states (moments) to which the history is allowed to grow. Returns a reference to the current AudioTrack instance for chaining. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. See the. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Opens the built-in share dialog, which is populated from the StoryShare passage. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Returns a timestamp representing the last time Engine.play() was called. Note: For example: Deprecated: Creates a new widget macro (henceforth, widget) with the given name. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Sylen. Note: Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Roughly equivalent to the :passagerender event. Registers the passage as <> macro definitions, which are loaded during startup. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. The pill container contains pills for each day of the week. The exactly equivalent call is: .flat(Infinity). It is not a mechanism for moving data between stories. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Dialog API. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Note: For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). As a basic working definition, non-generic object typesa.k.a. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. The majority of newer SugarCube versions do not have any changes that would require an update. Note: predisplay tasks have been deprecated and should no longer be used. These, rare, instances are noted in the macros' documentation and shown in their examples. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. See the State.prng.init() method for its replacement. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Returns the string with its first Unicode code point converted to upper case. Triggered before the rendering of the incoming passage. Harlowe refers to these as "revision macros". Returns a reference to the current AudioRunner instance for chaining. The DOM ID of the passage, created from the slugified passage title. Note: Gets or sets the playlist's randomly shuffled playback state (default: false). Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Returns a random member from the array or array-like object. Warning: Tip: May be called either with the passage name or with a link markup. To update the value associated with a key, simply set it again. We have tried to point out which they do work with, but beware! LoadScreen API. Executes its contents if the given conditional expression evaluates to true. The line continuation markup performs a similar function, though in a slightly different way. If there were errors, an exception is thrown. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Opens the built-in restart dialog, prompting the player to restart the story. Note: See the .includes() method for its replacement. Note: Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Returns whether, at least, some of the track's data has been loaded. Once the code has been fully executed, the contents of the buffer, if any, will be output. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Returns whether the given substring was found within the string, starting the search at position. Deprecated: Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. For example, a common use of <> is to perform various actions before forwarding the player to another passage. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Returns whether enough data has been loaded to play the track through to the end without interruption. Tip: Note: Wikifies the given content source(s) and appends the result to the target element(s). In SugarCube, they come in two types: story variables and temporary variables. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. Instead, use Navigation Events or Tasks. Elements that are already part of the page, on the other hand, present no issues. This macro is an alias for <>. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Returns whether fullscreen is both supported and enabled. Note: If no name is given, resets all settings. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Each link removes itself and all other <> links to the same passage after being activated. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
elements into

elements. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. SugarCube 1.x - The legacy version . See Guide: Media Passages for more information. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Load and integrate external CSS stylesheets. Used to populate the contents of the Share dialog. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Warning: Note: Returns whether playback of the playlist has been stopped. Returns whether the given member was found within the array, starting the search at position. .off() in the jQuery API docs for more information. Completely removes the UI bar and all of its associated styles and event handlers. Deprecated: Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing.

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twine 2 sugarcube array